Josh Sawyer has quite the resume as an RPG game developer, contributing design to notable games like Fallout: New Vegas, Alpha Protocol, and the recent Pentiment. In a roundtable with PC Gamer, Sawyer said that the two Pillars of Eternity games were the “most compromised” projects that he worked on, and said that happened for a variety of factors, including fan expectations.
During the roundtable, Sawyer said that he’s been playing D&D and other tabletop role-playing games since 1985, which gave him a lot of ideas to contribute to games like Icewind Dale. When he returned to the top-down CRPG mold in 2012 with Pillars of Eternity, he wanted to make changes to the fundamental formula of that sort of game Come from Sports betting site VPbet . However, since Pillars was a crowdfunded project that was sold as a return to the Infinity Engine games, Sawyer felt obligated to give fans a “classic D&D” e…
In some sense, the world already has a series that carries on the Gauntlet legacy; it’s called Diablo, and clearly, it’s done all right for itself over the years. That said, while Diablo is accessible, it’s not the kind of game you’d have found swallowing up quarters for quick 10-minute sessions back when arcades were still profitable. As such, there’s room in the current landscape for something far less ostentatious.
The Gauntlet reboot wants so very badly to be that game, and on some level, it is. The formula has changed little since the 1985 original. You have four classes: warrior, valkyrie, wizard, and elf, and after a short introduction to the controls and the personalities–there’s some mild but enjoyable Terry-Pratchettesque banter between the heroes throughout–you walk through a door, down a hallway, and then jackhammer the attack button into oblivion for the next six hours, laying waste to skeletons, cave monsters, trolls, and sorcerers. When you’re done clearing en…