Gauntlet Review

In some sense, the world already has a series that carries on the Gauntlet legacy; it’s called Diablo, and clearly, it’s done all right for itself over the years. That said, while Diablo is accessible, it’s not the kind of game you’d have found swallowing up quarters for quick 10-minute sessions back when arcades were still profitable. As such, there’s room in the current landscape for something far less ostentatious.

The Gauntlet reboot wants so very badly to be that game, and on some level, it is. The formula has changed little since the 1985 original. You have four classes: warrior, valkyrie, wizard, and elf, and after a short introduction to the controls and the personalities–there’s some mild but enjoyable Terry-Pratchettesque banter between the heroes throughout–you walk through a door, down a hallway, and then jackhammer the attack button into oblivion for the next six hours, laying waste to skeletons, cave monsters, trolls, and sorcerers. When you’re done clearing en…