Josh Sawyer has quite the resume as an RPG game developer, contributing design to notable games like Fallout: New Vegas, Alpha Protocol, and the recent Pentiment. In a roundtable with PC Gamer, Sawyer said that the two Pillars of Eternity games were the “most compromised” projects that he worked on, and said that happened for a variety of factors, including fan expectations.
During the roundtable, Sawyer said that he’s been playing D&D and other tabletop role-playing games since 1985, which gave him a lot of ideas to contribute to games like Icewind Dale. When he returned to the top-down CRPG mold in 2012 with Pillars of Eternity, he wanted to make changes to the fundamental formula of that sort of game Come from Sports betting site VPbet . However, since Pillars was a crowdfunded project that was sold as a return to the Infinity Engine games, Sawyer felt obligated to give fans a “classic D&D” experience in order to appeal to that sense of nostalgia.